Journal

プロジェクションマッピングによる電子工作体験支援

秋山耀宮下芳明

Abstract

Digital fabrication and physical computing have become widespread, andthe eld of electronics has recently attracted the general public, requiring a novice userto understand speci cations of parts. A user is often demotivated when learning withspeci cation sheets and without real experience. In this thesis, we present a system toachieve both, a sense of reality and high-speed learning through trial and error. Oursystem uses lighting with projection mapping, even over 3D printed mock-ups, to createa software simulator with a high sense of reality, thereby motivating users to learn. Thispaper describes the con guration of the system and presents user feedback received fromthe demonstration of the system.

Information

Book title
日本バーチャルリアリティ学会論文誌
Volume
20
Issue
2
Pages
83-86
Date of issue
2015/06/30
ISSN
1344-011X
Keywords
projection mapping/electronics/pseudo lighting/experience of electricity/
Citation
秋山耀,宮下芳明. プロジェクションマッピングによる電子工作体験支援,日本バーチャルリアリティ学会論文誌,Vol.20,Issue.2,pp.83-86,2015.

Articles

Source URLhttp://ci.nii.ac.jp/naid/110009973303